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Ashton Corners Changelog

Version 1.1 Hotfix

- Milk triggers fixed (The node idea gone screwed up when I was adding manure in the xml, apologies for this)

- South Cow Barn the milk trigger was not moving properly, now moves to correct position

- Fixed texture issues on all cow barns with slurry pipes, switches, and food plane

- Harvestores fixed, the triggers were moving too far and not in the correct spot for some

- Lely milker label moved to correct position

- Floating harvestore above field moved to correct spot

- Placeables removed: Molasses tank and grinder mill. If the farm doesn't have one, there is one at the coop (use wagons provided to fill with molasses directly into mixer wagon)

- Sound issue for bins resolved. Removed sound for now to prevent annoyance.

- Removed fuel tank collision

- Added some deco to large machine on grain farm

- Fixed fence clipping through concrete wall on NE farm

- Adjusted fuel tank markers

- Added new corn textures

- Ritchie water tank label texture fixed

- Animated fans in freestalls

- Fixed Harvestore and mineral feed bin textures for NE farm

- Fixed Pioneer sign texture

Note: Some barns are meant to be off the ground so you can load manure into spreader from the barn. The North Bin Site appears to be working properly with the basegame trailers, please let me know if you run into further issues.

Version 1.0 

- Added night lights to various buildings (still need to overall indoor lighting for many buildings)

- Removed the floating auger across the road from the main farm

- Animated barn fans with sounds

- Farmlands completely redone, no more lag when selecting in menu

- Updated land prices (Dane County average is $9,000/acre)

- Fixed grain bin filltypes (added soybeans and oats), labeled the different grain bins, fixed production warnings

- Added bale straw trigger to cow pens, making it easier to bed (Don't have to shred bales)

- Added solid manure to all cow yards

- Added infotrigger to all cow yards 

- Harvestores reworked with new visuals, can fill with grass to produce silage now

- Removed invisible fence colision in front of house (NE Corner Farm)

- Fixed various warnings and errors in the log

- Shifted pull through shed on the NE dairy to create more room in front of doors

- Added cows to the freestall at the top of the farm

- Added tip collision behind main farm bunks (no more grass piling up behind the bunkers)

- Adjusted capacity of food troughs to 120,000L. At 500 head of dairy cows you should be feeding twice a day.

- Corn Stalk bales now sellable at bale sellpoint

- Added Diesel Tanks

- Made fields owned by farms a tad less (more individual fields)

- Fixed NE Farm Harvestore floating objects

StatusReleased
Rating
Rated 4.8 out of 5 stars
(10 total ratings)
AuthorMRG Mapping

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Click download now to get access to the following files:

FS22_AshtonCorners_V1_UNZIP.zip 657 MB

Comments

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where does all my grain go when i put it in the main bins

Has anyone figured out how to load the harvestors at the main farm? I've tried three different blowers and none will send grass up the chute.

I tried too. Grass doesn't work for some reason. Even if the harvestor accepts it. It works with chaff

I keep getting 2 errors:

Warning (physics): Static actor moved (fanBlades)
Warning (physics): Static actor moved (FanHub)

I did find the fanBlades.dds in the textures, twice, not written the same say. But I'm not familiar on how to change anything in there with Giants Editor.

Could you have a look MRG-Mapping ?

Thank you and keep up the good work

I lived about 5 minutes down the road from here when i was younger i Love the map man ive been to the real life farm the main farm is based off of and its a really good representation of it and the surrounding farms around it. 👍👍

I'm not getting any manure from any of the barns

Don't think this is 1.1   Typical though, put something out then leaves it in need of work

I'm on the discord and they told me despite the file saying V1 its actually the fix for it  

Cool, thanks for reply.    I heard he’s working on a newer version.  Really like the map. 

i do believe their is one in the works he is more focused on  his other maps at the moment 

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8h of game time and i see all my  field and bales are gone

Can we get traffic?

Legacy's farm has no functionality and the file name says V1

NO COWS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Will you ever add traffic to the map? I love the map but it just feels like its empty without traffic

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Loving the map! Looking forward to the full release version! Do you have any suggestions to help with stacking hay in the hay lofts? Sometimes the game physics seem to blow up my nicely stacked hay piles. :)

can you make a building pack

zip file shows v1

(-1)

Wrong zip file I think. This one says V1 instead of V1.1, even in the mod desc it says V1

(1 edit)

Also, is the South Eastern farm with LAC's buildings going to get functionality because it has none right now?

not sure if i am crazy but i don't think this download file is V1.1???

Can you make a building pack of all the placeables?

party on!