A downloadable mod

DOWNLOAD LINK

DONATION LINK

PATREON

First of all, I would like to extend a huge thank you to the original author, No Creek Farms, for allowing me to convert this masterpiece from FS19 to FS22. Please consider subscribing to his Patreon and Facebook, he is working on a brand new map that's even better than this one, and he deserves our support! Secondly, thank you to all my Patrons. They have been helping me test some projects, and have been expecting some additional benefits that I haven't been able to deliver on because of this map - thank you for the patience and understanding! Lastly, feel free to follow me on Facebook for information on more maps that I'll be releasing in the future! PRIMARY CREDITS: No Creek Farms, MRG Mapping

MOD CREDITS (various assets): LancyBoy, DJ Modding, Antler22, JCL, River Bottom Customs, CBJ Midwest Modding, Elk Mountain, Bronkema, Bulletbill, Lazy E Modding, et. al. 

READ THE CHANGELOG BEFORE ASKING QUESTIONS PLEASE!

Notes:

  • NEW SAVE REQUIRED (Final version unlikely to require a new save)
  • MOD CONFLICTS: Manure System
  • Untested: Maizeplus, Enhanced Animals, Multiplayer
  • silos, dryer bins, animals, and other placeables MUST BE PURCHASED BEFORE USE AND/OR LAND MUST BE OWNED.
  • To unload into the silos with silage boxes, often you need to hit ctrl+I twice before the game gives you the overloading indicator.
  • Silos require forage blower (turn automatic engine start off) 
  • Agbags can be filled on the sides, and unloaded at the front (trigger markers)

Features:

  • Corn Drying (bonus pricing for corn drying)
  • Anhydrous
  • Propane
  • Soybeans in rows
  • Alfalfa (Antler22 textures)
  • Silage Corn
  • New Ground Textures (Antler22)
  • New Lime Textures
  • Multi Terrain Angle
  • Tall Mowable Grass
  • Seasonal Grass textures
  • Double crop soybeans and winter wheat
  • New textures for various crops
  • Corn Stalk and Soybean bales
  • Clover

To be added:

  • Separate RCR version of the map for higher performing PCs
  • Continued visual updates


Changes from 19:

  • Reduced number of locations available to buy fert, lime, seed, etc. to one location.
  • Dedicated location for milk selling
  • Dedicated location for anhydrous and propane
  • Texture updates to existing buildings
  • Replaced older buildings with updated buildings
  • Dairy farm (free stall) additions.
  • Expanded vehicle shop location
  • Replaced exterior lights
  • Added silage and corn silage sell point
  • Greatly reduced stair stepping textures (not finished)

How to confirm a map issue:

  • Run the map without mods, and try to replicate where the glitch/bug occurred.
  • Review if someone else has already reported the issue.
  • Report in the comments and I will fix. 

Known Errors (these are not game breaking, nor do they have an effect on performance):

  • Error: Failed to open xml file 'data/shaders/emissiveLightsShader.xml'
  • Error: Trying to set DensityMapHeightUpdater collision map with invalid size (33554432 vs 134217728)
  • Error: 'flagpoleUSA' (flagpole) doesn't have all required vertex attributes for material 'flagpoleUSA_mat'
  • Error: Shape from 'large_farm_gas.i3d.shapes' too big (21259 KB). Maximum supported size is 16384 KB
  • Error: Running LUA method 'loadSharedI3DFileAsyncFinished

There are a few warnings that need to be cleaned up, but again, nothing game breaking thus far! 

StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorMRG Mapping
TagsFarming, Farming Simulator, Farming Simulator 22

Comments

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Hi guys so i started a Start from scratch on the map and for some reason im not able to sell any of the cows or anything like i wanna do cows but i feel bad because they have zero food and i have no way of selling them till i am ready any ideas?

Probably won’t get an answer but I figure I’ll ask. Is anyone having problems with sell triggers? Trying to sell grain and none of the sell triggers are working. No idea what mod I could possibly have that would cause a conflict. Thanks in advance for any suggestions. 

figured it out if anybody else ran into the issue. It was mod underbelly trailers which were apparently too low. Used base game underbellies and no issues. 

im trying to setup buying stations for seeds and stuff at co-op and pic in cunstruction white and when try to place see nothing it charges thats i

How do you update map? It says I have an update but there's no option to update it.

did you change something in the xml? 

I have not. I did add the auto drive 122 waypoint mod but that is it.  I also can't sell dry corn at any of the sell points, but it says you can and gives a stock market price for it?

How do you get dry corn to work on the game? No sell points will except it for me. 

Hi MRG!! Great job on the map!! One question is there a manure load point on the south barn?  Also, I noticed the barns have milk and slurry setup?  Do you have to add milk and slurry storage to get them to work or will it only work with beef?  Thank you again for a great map!!

Do I need to unzip this after downloading??

This is the first map that I've come across in a long time that really pulled me back in fs.  I've put a ton of hours  into it and I've really enjoyed it.  Thank you for making this available to the public.  I really appreciate it.

when will rcr be released?

ill be releasing a rcr version soon!

not to be pushy but any update?

having a issue with the RCR on a infolayer im working on

(1 edit) (+1)

"Hello and nice to meet you! I took a look at your MedicineCreek V2 map and noticed you have a known issue about emmisivelightshader.xml this has been replaced by glowshader according to GDN {GIANTS Developer Network} (giants-software.com) (for fs19 to 22 conversions)

To correct in your scenario please open your map.id3 file in a text editor (i recommend notepad++), find offending line around line 455 and comment out like so...

<!--    <File fileId="826" filename="$data/shaders/emissiveLightsShader.xml"/> -->
<File fileId="671" filename="$data/shaders/flagShader.xml"/>
<File fileId="333" filename="$data/shaders/glowShader.xml"/>

(keep the commented reference if you wish or remove it.)

then search for customershaderid="826" which is around line 2372 and 2375 change both to customshaderid="333"

Hope this was helpful, keep up the great work and if you need future help I'm willing to assist"

Rock on, thank you!

idk if its just me but if i try and mow using courseplay my game freezes the causing me to resart pc

(+1)

just few bug reports, 

1. yes its confirmed this map will not work with maize plus, the reason is the map comes with new fill types which over laps with maize plus fill types, in fs there a limit to how many fill types you can have, if you can tell us how to remove the dry corn fill type it might work simple guide would be fine. 

2.there is a area near the starting farm were the water is above the ground 

I have noticed my animals do not breed, or gain reproductive percentage.  Not sure if its another mod causing the issue.  I use Enhanced animals, and it may be a conflict, I also am using placeable animal pens.  The animals work fine on other maps, so I believe its a Medicine Creek issue.  Just wondering if anyone else experienced a problem.

I am having the same issue as well.  With enhanced animals I did the vet reproduction and it work's kind of.  They get stuck at certain % for awhile then after a few months they seem to continue.  Really don't want to remove enhanced animals, but might have to.

idk if you guys resolved this, cows wont age for me either. i put down a hog bard from western iowa, works fine. im not pc savy at all so i wont mess with anything file wise lol. just figured id let ya know other animals are working. well pigs anyway. i wish the cattle worked tho. its a really awesome map

ill be building in enhanced animals to my release with RCR

can some help me my game only will go to 85%  and it will not show me what mod it is 

(-1)

loving the map only thing is im creating my own farm and limited on paint textures dont know if you know be nice to have more trying to do rock

(4 edits)

Well it works in singleplayer, and hosting it on my own connection, but when I go to my VeryGames server it says the map is unavailable in red letters. I unloaded all my mods and only the map on the server and it still says unavailable. Now I tested Medicine Creek BV1 and it comes up unavailable with only the map running. I have a question, how do you test your maps, on a paid mp server or just sp?

2024-04-20 20:43 Error: Failed to open xml file 'data/shaders/emissiveLightsShader.xml'. 2024-04-20 20:43 Warning: Shape from 'map.i3d.shapes' too big (21259 KB). Maximum supported size on Consoles is 8192 KB. 2024-04-20 20:43 Error: Shape from 'map.i3d.shapes' too big (21259 KB). Maximum supported size is 16384 KB. 2024-04-20 20:43 Warning: Shape from 'map.i3d.shapes' too big (13427 KB). Maximum supported size on Consoles is 8192 KB. 2024-04-20 20:43 Warning: Shape from 'map.i3d.shapes' too big (11855 KB). Maximum supported size on Consoles is 8192 KB. 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/map.i3d (6668.83 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/decoFoliageUS.i3d (79.99 ms) 2024-04-20 20:43 data/foliage/groundFoliage/groundFoliage.i3d (27.03 ms) 2024-04-20 20:43 data/foliage/decoBush/decoBush.i3d (10.48 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/meadow/meadowForestry.i3d (81.98 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/grass/grass.i3d (22.12 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/wheat/wheat.i3d (28.27 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/canola/canola.i3d (17.94 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/barley/barley.i3d (22.30 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/maize/maize.i3d (19.82 ms) 2024-04-20 20:43 data/foliage/potato/potato.i3d (8.78 ms) 2024-04-20 20:43 data/foliage/potato/potatoHaulm.i3d (0.93 ms) 2024-04-20 20:43 data/foliage/sugarbeet/sugarbeet.i3d (7.86 ms) 2024-04-20 20:43 data/foliage/sugarbeet/sugarbeetHaulm.i3d (0.71 ms) 2024-04-20 20:43 data/foliage/sunflower/sunflower.i3d (6.00 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/soybean/soybean.i3d (7.71 ms) 2024-04-20 20:43 data/foliage/oilseedRadish/oilseedRadish.i3d (1.67 ms) 2024-04-20 20:43 data/foliage/poplar/poplar.i3d (2.77 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/oat/oat.i3d (25.03 ms) 2024-04-20 20:43 data/foliage/sugarcane/sugarcane.i3d (4.01 ms) 2024-04-20 20:43 data/foliage/sugarcane/sugarCaneHaulm.i3d (0.72 ms) 2024-04-20 20:43 data/foliage/cotton/cotton.i3d (5.02 ms) 2024-04-20 20:43 data/foliage/sorghum/sorghum.i3d (7.55 ms) 2024-04-20 20:43 data/foliage/olive/olive.i3d (4.90 ms) 2024-04-20 20:43 data/foliage/grape/grape.i3d (0.42 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/ukfoliage.i3d (58.49 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/alfalfa/alfalfa.i3d (3.92 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/clover/clover.i3d (4.17 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/foliage/maize2/maize.i3d (47.37 ms) 2024-04-20 20:43 Warning (performance): Foliage lod 1 mesh 'silagecorn' 'green middle' 'harvestReady' is much larger than lod 0 mesh (min/maxY (-0.022/0.669 vs -0.017/0.479). 2024-04-20 20:43 Info: transform group 'd:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/data/densityMap_fruits.png' has elements very far out from the cell edge (59.65% expansion) 2024-04-20 20:43 data/foliage/weed/weed.i3d (8.84 ms) 2024-04-20 20:43 data/foliage/stone/stone.i3d (1.39 ms) 2024-04-20 20:43 FoliageTransformGroup 'd:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/data/densityMap_fruits.png' may need space for up to 2672672 instances (2312 per cell x 1156 cells) 2024-04-20 20:43 FoliageTransformGroup 'd:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/data/densityMap_weed.gdm' may need space for up to 294912 instances (512 per cell x 576 cells) 2024-04-20 20:43 FoliageTransformGroup 'd:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/data/densityMap_stones.gdm' may need space for up to 294912 instances (512 per cell x 576 cells) 2024-04-20 20:43 DensityMapModifier: numChannels is beyond range for 3-channel DensityMap d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/maps/mapUS/data/densityMap_stones.gdm 2024-04-20 20:43 DensityMapModifier: firstChannel = 0, numChannels = 4, channelOffset = 0 2024-04-20 20:43 DensityMapModifier: called from dataS/scripts/utils/FSDensityMapUtil.lua (43) 2024-04-20 20:43 Error: Trying to set DensityMapHeightUpdater collision map with invalid size (33554432 vs 134217728) 2024-04-20 20:43 Warning: No tip collision map defined. Creating empty tip placement collision map. 2024-04-20 20:43 data/effects/cultivator/particle/soilParticle.i3d (5.10 ms) 2024-04-20 20:43 data/effects/cultivator/cultivatorMeshes_materialHolder.i3d (1.32 ms) 2024-04-20 20:43 data/effects/slurry/slurryEffects_materialHolder.i3d (2.02 ms) 2024-04-20 20:43 data/effects/unload/unloadMeshes_materialHolder.i3d (7.34 ms) 2024-04-20 20:43 data/effects/unload/unloadParticles_materialHolder.i3d (0.95 ms) 2024-04-20 20:43 data/effects/unload/unloadParticles.i3d (0.41 ms) 2024-04-20 20:43 data/effects/smoke/smokeParticles.i3d (0.34 ms) 2024-04-20 20:43 data/effects/smoke/smokeParticles_materialHolder.i3d (0.32 ms) 2024-04-20 20:43 data/effects/smoke/industrial/smokeParticles.i3d (1.72 ms) 2024-04-20 20:43 data/effects/wheel/wheelParticles.i3d (1.18 ms) 2024-04-20 20:43 data/effects/bees/beesParticles.i3d (0.55 ms) 2024-04-20 20:43 data/effects/horse/horseStepParticleSystem.i3d (0.42 ms) 2024-04-20 20:43 data/effects/sprayer/particle/washer.i3d (0.42 ms) 2024-04-20 20:43 data/effects/sprayer/sprayerMeshes_materialHolder.i3d (1.31 ms) 2024-04-20 20:43 data/effects/leveler/levelerMeshes_materialHolder.i3d (0.82 ms) 2024-04-20 20:43 data/effects/wood/particle/forestry.i3d (2.29 ms) 2024-04-20 20:43 data/effects/belt/beltMeshes_materialHolder.i3d (4.96 ms) 2024-04-20 20:43 data/effects/potato/particle/potato.i3d (1.88 ms) 2024-04-20 20:43 data/effects/sugarBeet/particle/sugarBeet.i3d (0.57 ms) 2024-04-20 20:43 data/effects/cotton/particle/cotton.i3d (1.12 ms) 2024-04-20 20:43 data/shared/materialHolders/tensionBeltMaterialHolder.i3d (2.65 ms) 2024-04-20 20:43 data/shared/materialHolders/tireTrackMaterialHolder.i3d (1.23 ms) 2024-04-20 20:43 data/shared/mapTargetMarker.i3d (0.27 ms) 2024-04-20 20:43 data/fillPlanes/fillPlane_materialHolder.i3d (0.74 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/trainSystem/trainSystem.i3d (3.01 ms) 2024-04-20 20:43 data/store/ui/shop.i3d (10.15 ms) 2024-04-20 20:43 dataS/menu/licensePlate/creationBox.i3d (0.11 ms) 2024-04-20 20:43 data/store/ui/wardrobe.i3d (22.62 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buildings/JCL/55x74LEntry.i3d (52.28 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buildings/JCL/55x74REntry.i3d (3.94 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buildings/LEM/hayshed.i3d (143.31 ms) 2024-04-20 20:43 data/shared/assets/marker/markerIcons.i3d (0.56 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buildings/LEM/hayshed2.i3d (141.49 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buildings/WesternIowa/bunker.i3d (58.28 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/FS22_AGBAG/AgBag2.i3d (1.54 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/FS22_AGBAG/AgBag1.i3d (0.58 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/houses/house1/house1.i3d (737.56 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/houses/house2/AmericanHouse.i3d (67.89 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/houses/house3/doormat.i3d (1.21 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/sellingStationBales.i3d (0.17 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/sellingStationGenericNoCover.i3d (2.39 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/sellingStationGenericNoCover2.i3d (1.80 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/sellingStationGenericNoCover3.i3d (1.60 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/silageSale.i3d (1.74 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/milkSell.i3d (1.70 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/fertTank.i3d (0.23 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/herbTank.i3d (0.21 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/solidFert.i3d (0.51 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/gasstation.i3d (0.12 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/AnhydousFillTriggers.i3d (0.13 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/propane.i3d (0.12 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/storage/dryers/dryer1.i3d (0.72 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/storage/dryers/dryer2.i3d (0.63 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/storage/dryers/dryer3.i3d (0.66 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/storage/dryers/dryer4.i3d (0.66 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/silos/harvestore1.i3d (0.69 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/silos/harvestore2.i3d (0.62 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/buypoints/limeBuy.i3d (0.25 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/storage/large_bin/large_bin.i3d (72.96 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/storage/medium_bin/mediumBin.i3d (70.38 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/gasTanks/single_tank.i3d (20.38 ms) 2024-04-20 20:43 Warning: Shape from 'large_farm_gas.i3d.shapes' too big (21259 KB). Maximum supported size on Consoles is 8192 KB. 2024-04-20 20:43 Error: Shape from 'large_farm_gas.i3d.shapes' too big (21259 KB). Maximum supported size is 16384 KB. 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/gasTanks/large_farm_gas.i3d (72.99 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/sellpoints/sellingStationVehicles.i3d (0.21 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/beefcows/beefCows1.i3d (1.76 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/beefcows/navmeshbeef1.i3d (0.21 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/beefcows/beefCows2.i3d (1.30 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/beefcows/navmeshbeef2.i3d (0.21 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/dairycows/freestall.i3d (4.23 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/dairycows/navMeshDairy.i3d (0.34 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/dairycows/monoslope.i3d (3.60 ms) 2024-04-20 20:43 d:/servers/service6508/home/games/FarmingSimulator22/mods/FS22_MedicineCreek_V2/placeables/animals/dairycows/navMeshMono.i3d (0.14 ms) 2024-04-20 20:43 data/vehicles/train/locomotive04/locomotive04.i3d (10.73 ms) 2024-04-20 20:43 data/vehicles/train/wagonGrain/wagonGrain.i3d (4.32 ms) 2024-04-20 20:43 Error: Running LUA method 'loadSharedI3DFileAsyncFinished'. dataS/scripts/vehicles/specializations/AttacherJoints.lua(1699) : attempt to index field 'spec_attachable' (a nil value) 2024-04-20 20:44 Setting 'Radio Volume': 0.600 2024-04-20 20:44 Setting 'Vehicle Volume': 1.000 2024-04-20 20:44 Setting 'Environment Volume': 0.700 2024-04-20 20:44 Setting 'GUI Volume': 0.500 2024-04-20 20:44 Info: Savegame Setting 'dirtInterval': 3 2024-04-20 20:44 Info: Savegame Setting 'snowEnabled': true 2024-04-20 20:44 Info: Savegame Setting 'growthMode': 1 2024-04-20 20:44 Info: Savegame Setting 'fuelUsage': 2 2024-04-20 20:44 Info: Savegame Setting 'plowingRequiredEnabled': true 2024-04-20 20:44 Info: Savegame Setting 'weedsEnabled': true 2024-04-20 20:44 Info: Savegame Setting 'limeRequired': true 2024-04-20 20:44 Info: Savegame Setting 'stonesEnabled': true 2024-04-20 20:44 Info: Savegame Setting 'economicDifficulty': 2 2024-04-20 20:44 Info: Savegame Setting 'fixedSeasonalVisuals': nil 2024-04-20 20:44 Info: Savegame Setting 'plannedDaysPerPeriod': 1 2024-04-20 20:44 Info: No vehicle navigation cost map found. Start scanning map... 2024-04-20 20:44 dataS/character/humans/player/player01.i3d (42.44 ms) 2024-04-20 20:44 dataS/character/player01/clothes/bottoms/botJeans.i3d (19.40 ms) 2024-04-20 20:44 dataS/character/player01/heads/maleHead01.i3d (90.20 ms) 2024-04-20 20:44 dataS/character/player01/clothes/footwear/footwearWorkboot02.i3d (6.53 ms) 2024-04-20 20:44 dataS/character/player01/hairStyles/hairStyle3070.i3d (92.68 ms) 2024-04-20 20:45 dataS/character/player01/clothes/tops/topDenimJacket.i3d (27.07 ms)