A downloadable mod

DOWNLOAD LINK

First of all, I would like to extend a huge thank you to the original author, No Creek Farms, for allowing me to convert this masterpiece from FS19 to FS22. Please consider subscribing to his Patreon and Facebook, he is working on a brand new map that's even better than this one, and he deserves our support!
Secondly, thank you to all my Patrons. They have been helping me test some projects, and have been expecting some additional benefits that I haven't been able to deliver on because of this map - thank you for the patience and understanding!
Lastly, feel free to follow me on Facebook for information on more maps that I'll be releasing in the future!

PRIMARY CREDITS: No Creek Farms, MRG Mapping

MOD CREDITS (various assets): LancyBoy, DJ Modding, Antler22, JCL, River Bottom Customs, CBJ Midwest Modding, Elk Mountain, et. al. 

Notes:

  • MOD CONFLICTS: MaizePlus, Slurry Extension, possibly Enhanced Animals but unconfirmed. 
  • silos, dryer bins, animals, and other placeables must be purchased before use OR land must be purchased
  • To unload into the silos with silage boxes, often you need to hit ctrl+I twice before the game gives you the overloading indicator.
  • Silos require forage blower (turn automatic engine start off) 
  • Agbags can be filled on the sides, and unloaded at the front
  • This is a BETA, meaning there will probably be an issue I have not seen in my own testing. If it is not immediately game breaking, I will fix for version 1

Features:

  • Corn Drying (bonus pricing for corn drying)
  • Anhydrous
  • Propane
  • Soybeans in rows
  • Alfalfa (Antler22 textures)
  • Silage Corn
  • New Ground Textures (Antler22)
  • New Lime Textures
  • Multi Terrain Angle
  • Tall Mowable Grass
  • Seasonal Grass textures

To be added:

  • Winter Wheat
  • Realistic Pricing
  • Separate RCR version of the map for higher performing PCs
  • Continued visual updates
  • Custom Animal food from Ashton Corners (updated)
  • Interior shop lights
  • Replace existing water planes
  • Pasture grazing
  • Repair shop
  • Tree overhang in some areas need fixes possibly

Changes from 19:

  • Reduced number of locations available to buy fert, lime, seed, etc. to one location.
  • Dedicated location for milk selling
  • Dedicated location for anhydrous and propane
  • Texture updates to existing buildings
  • Replaced older buildings with updated buildings
  • Dairy farm (free stall) additions.
  • Expanded vehicle shop location
  • Replaced exterior lights
  • Added silage and corn silage sell point
  • Greatly reduced stair stepping (not finished)

How to confirm a map issue:

  • Run the map without mods, and try to replicate where the glitch/bug occurred.
  • Review if someone else has already reported the issue.
  • Report in the comments and I will fix. 

Known Errors (these are not game breaking, nor do they have an effect on performance):

  • Error: Failed to open xml file 'data/shaders/emissiveLightsShader.xml'
  • Error: Trying to set DensityMapHeightUpdater collision map with invalid size (33554432 vs 134217728)
  • Error: 'flagpoleUSA' (flagpole) doesn't have all required vertex attributes for material 'flagpoleUSA_mat'
  • Error: Shape from 'large_farm_gas.i3d.shapes' too big (21259 KB). Maximum supported size is 16384 KB
  • Error: Running LUA method 'loadSharedI3DFileAsyncFinished

There are a few warnings that need to be cleaned up, but again, nothing game breaking thus far! 

StatusReleased
CategoryGame mod
Rating
Rated 4.8 out of 5 stars
(15 total ratings)
AuthorMRG Mapping
TagsFarming, Farming Simulator, Farming Simulator 22
LinksDOWNLOAD LINK

Comments

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How do you unload product from an auger wagon into the feed and grain sell points? They are all covered and stop the pipe from unloading.

Anyone else having problems cutting some tree?

Product, Chaff, Grass etc unloaded into silo is sold as it goes in. Does not convert to silage and can not be unloaded as there is nothing in the silo. Also no production chains show.

you need to purchase the production point first before using

The silo is on the starter farm and I own the starter farm. I don't see a way to purchase the silo separately.

Sorry, once again I jumped the gun. I now own the silo. Thanks for the push.

Anybody know if the silo on the stater farm is suppose to take product? I have put a John Deere Blower on the pipe and turned it on. I have put a New Holland Blower on the pipe. I have used Myers and Ghel wagons loaded with with Windrow-Alfalfa, Chaff and Grass but so far, no joy.

Sorry people. Got it to work now. A little more involved than I was used to so I can be a little slow sometimes.

(-1)

today is friday.;  when is the update coming

(+1)

Read his FB

Happy to see the map back! sucks that it conflicts with maizeplus.

So there are 3 feed & grain south and 4 sukup grain dryers.  Could you make them different. When doing missions it gets confusing where to take the product.

When doing a contract for hay, it tells me to take the bales to silage sales (over at the animal dealer) which you can't sell bales there.

will you be adding the ability to bed cattle with soybean straw and corn stalks? Also I’m not able to feed any silage bales in either the beef cattle pen or the milk cattle farm. 

On the NW farm (red buildings), the corn dryer is really slow.

i cant even get anything to dump in it. keeps saying no more room for anything. 

(+1)

-Butcher productions (there are some as mods on the modsites but aren't that great)

-Realistic grass, corn, wheat, soybean textures (bulletbill i think?)

-more realistic dirt driveways to farms. i know its V1 but this would be pretty cool for immersion. (pic attached)

-the fence gates and panels seem to be 10ft tall scaling them down a lil bit would be nice so my boi dont look like he's 4'9 xD

-overall am loving the map and it brings back alot of fond memories and hours i dumped into map in 19. great work and fuck those leakers.

so the farthest northeast farm the bin and dryer. i cant get it to take propane or any grain. i think the trigger is below the ground as the icon is partially under the floor. i cant even get anything in it using easy dev or any trailer. 

Am I the only one who cant get the hay bales out of the autoload haybarn. It spawns them in the load zone, so it just instantly goes back into the barn.

half to turn load trigger off

how would I go about that? 

If your comfortable with GE you can move the spawn trigger out a little and that corrects the problem.

I’m down to try, but would it require a new save 

No new save required. . I just moved it up to about the upper edge of the load trigger, zipped it back up and copied back into your Mod folder. Same save and runs great.

I think when MRG releases the update it will be taken care of. Really like this map. Always been one of my favorites.

alright thanks, I’ll definitely give it a go then 

You don't have to do anything to get the bales top spawn. It would be nice if a little more guidance the just shut off the trigger were given.

Just go up to the concrete foundation on the right side of the hay barn. In the F1 window it shows the left mouse button turns the load trigger on and off.


MUCH simpler than the way I did it.

I might be an idiot but the animal pens on the farms aren't functional. Is that a me problem or...?

Not the only one I can't even get the manure out of the pens

just curious on when the RCR version will be released.

is there a way to sell the fence on farms

I don’t know if this is supposed to be like this but it doesn’t seem right or maybe it’s a mod conflict 

I have the same problem with only Easy Dev Controls as the only other mod in my folder and active

I know the fix for this,  I'll get 'er done!

Please make all buildings sellable.  Cannot sell house on Field 23, cannot sell corn driers and more.  

You can delete all that stuff in GE pretty easily, but having to go through and make everything sellable is not something I have time to do. 

how do i delete things that dont show up in GE? like the hay storage or JCL sheds. they are in game but not sellable but do not show in GE

You would need to find the placeables.xml, find the particular placeables you want to remove, and remove them from the xml.

i did this and they still show up. they have there own file in the map folder. i tried removing it but then the game wont load. 

Do the animals reproduce. I got everything filled up and using the. Says reproduction is 100%, but there's no time limit

no water trigger on main farm beside down the road from the shop

Water is automatic, just like many basegame placeables

not sure if it's something on my end or not but none of my landscaping tools work

When doing contracts and have to deliver to Sukup Corn Dryer it puts the map marker for Sukup Corn Dryer in the middle of field 27. 

This one I haven't seen yet, I'll take a look.

someone leaked Stitzer and Lincon Creek too !!!!!!

(-1)

based

It looks and runs awesome thank you. I really like the start farm but can't stand green so off to GE for some color changes. I've never seen that house absolutely love it would be a nice standalone mod.

with the soybeans do we need a specific planter to get the soybeans on rows or its just how it goes in ground from map end

(+1)

DUDE!!! Amazing job!!  Freaking loved this map on 19.  So glad to have it back.  Looks great.  No issues so far and runs as well or better than any of the other maps ive ran lately (on a mediocre laptop with tons of mods!)  Im gonna look into adding the No Man's Land Additional Textures (Needs more options to customize farm) Other than that one tiny detail its spot on!! Great job and thanks so mush for not keeping private

Great Job!!! Love the map!!!

At the dairy barn. The Autoload bale storage when you take bales out it jumps back into the storage

i was just going to say the same thin

turn load trigger off. to the right of the opening gives you the option

Thank you so mutch ive been waiting forever for this

unplayable with this error,  Error: Running LUA method 'loadSharedI3DFileAsyncFinished

Thats a mod conflict

enhanced animals

(+1)

Love the map. One thing. Could you please add more paintable ground textures!.

(+1)

Good evening. Congrats on releasing the first version of medicine creek for 22, definitely one the most detailed US maps ever brought to the game. When I first started up the map, I wanted to check to see how compatible it would be with the precision farming DLC. If this is something your not planning on working on for the map or are focusing on other issues that's 100% your choice. If this is something you are looking into for later releases, I noticed that when applying a fixed rate of fertilizer manually, the rate selected using precision farming does not match the rate actually applied by a significant margin. I am using thunders unit convert and vehicle hub mods to make calculating and verifying easier. If this is not a concern for you, I definitely understand and wish you the best of luck. Ill send you a screen shot that illustrates what I'm talking about.

This map is awesome, and it's my first map I'm playing on PC "of course". I've been trying to make the switch from Console to PC for a while now and I think this map is going to do that for me. MRG your maps are amazing.

(2 edits) (+1)

It seems the load and unload point for the hay shed on the starting farm is in the same location. Because when you go to retrieve bales out of the shed it puts them right back in the shed instantly.  Same thing happens on the shed at farm 13.

there is a spot there where you can hide the input trigger. hide the input and you can spawn them out. 

Woohoo Finally!!

awesome  thank you

AMAZING THANK YOU