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Please make all buildings sellable.  Cannot sell house on Field 23, cannot sell corn driers and more.  

You can delete all that stuff in GE pretty easily, but having to go through and make everything sellable is not something I have time to do. 

how do i delete things that dont show up in GE? like the hay storage or JCL sheds. they are in game but not sellable but do not show in GE

You would need to find the placeables.xml, find the particular placeables you want to remove, and remove them from the xml.

i did this and they still show up. they have there own file in the map folder. i tried removing it but then the game wont load. 

Do the animals reproduce. I got everything filled up and using the. Says reproduction is 100%, but there's no time limit

no water trigger on main farm beside down the road from the shop

Water is automatic, just like many basegame placeables

not sure if it's something on my end or not but none of my landscaping tools work

When doing contracts and have to deliver to Sukup Corn Dryer it puts the map marker for Sukup Corn Dryer in the middle of field 27. 

This one I haven't seen yet, I'll take a look.

someone leaked Stitzer and Lincon Creek too !!!!!!

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based

It looks and runs awesome thank you. I really like the start farm but can't stand green so off to GE for some color changes. I've never seen that house absolutely love it would be a nice standalone mod.

with the soybeans do we need a specific planter to get the soybeans on rows or its just how it goes in ground from map end

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DUDE!!! Amazing job!!  Freaking loved this map on 19.  So glad to have it back.  Looks great.  No issues so far and runs as well or better than any of the other maps ive ran lately (on a mediocre laptop with tons of mods!)  Im gonna look into adding the No Man's Land Additional Textures (Needs more options to customize farm) Other than that one tiny detail its spot on!! Great job and thanks so mush for not keeping private

Great Job!!! Love the map!!!

At the dairy barn. The Autoload bale storage when you take bales out it jumps back into the storage

i was just going to say the same thin

turn load trigger off. to the right of the opening gives you the option

Thank you so mutch ive been waiting forever for this

unplayable with this error,  Error: Running LUA method 'loadSharedI3DFileAsyncFinished

Thats a mod conflict

enhanced animals

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Love the map. One thing. Could you please add more paintable ground textures!.

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Good evening. Congrats on releasing the first version of medicine creek for 22, definitely one the most detailed US maps ever brought to the game. When I first started up the map, I wanted to check to see how compatible it would be with the precision farming DLC. If this is something your not planning on working on for the map or are focusing on other issues that's 100% your choice. If this is something you are looking into for later releases, I noticed that when applying a fixed rate of fertilizer manually, the rate selected using precision farming does not match the rate actually applied by a significant margin. I am using thunders unit convert and vehicle hub mods to make calculating and verifying easier. If this is not a concern for you, I definitely understand and wish you the best of luck. Ill send you a screen shot that illustrates what I'm talking about.

This map is awesome, and it's my first map I'm playing on PC "of course". I've been trying to make the switch from Console to PC for a while now and I think this map is going to do that for me. MRG your maps are amazing.

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It seems the load and unload point for the hay shed on the starting farm is in the same location. Because when you go to retrieve bales out of the shed it puts them right back in the shed instantly.  Same thing happens on the shed at farm 13.

there is a spot there where you can hide the input trigger. hide the input and you can spawn them out. 

Woohoo Finally!!

awesome  thank you

AMAZING THANK YOU

Viewing most recent comments 19 to 38 of 38 · Previous page · First page