Paoli, WI Version 1
A downloadable game
Normal:
DOWNLOAD LINK (NON-RCS, Mediafire)
DOWNLOAD LINK (NON-RCS, MegaUpload)
RCS:
DOWNLOAD LINK (RCS, MegaUpload)
DOWNLOAD LINK (RCS, Mediafire)
Want to help test more maps like this? Check out my Patreon: patreon.com/mrgmapping
I’m excited to officially release Version One of Paoli, WI. This project has been an absolute joy to build, and I’m looking forward to finally getting it into everyone’s hands so you can begin exploring and playing on the map yourselves.
As always, community feedback is incredibly important. If you encounter any bugs, issues, or areas that need improvement, please post them here so I can continue refining the experience for everyone.
Thank you all for the continued support — I hope you enjoy your time in Paoli, WI.
Credits, Assets, and Contributions:
Special thank you's to No Creek Farms, Antler22, CBJ, CWJ108, CM Modding, LJR Modding, Spesard Farms, AG Farms, Row Crop Special, Lanny, Bar None Classics among many others I'm failing to remember, for all their advice, assets, testing, etc. A special thank you to all those who helped make this project possible.
Mod Suggestion/Required:
- For harvestores, use this forage blower: https://bslmodding.itch.io/fs25-international-56-blower
- For slurry pits: https://bslmodding.itch.io/fs25-gea-houle-superpump
- There are built in straw blowers for corn stalks and soybean bales (edits of base game straw blowers). NOTE: You can now just drop down straw bales rather than relying on the straw blowers!
- NEED Thundr's Default Types and PFconfigurator: https://thundrfs.itch.io
| Published | 1 day ago |
| Status | Released |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | MRG Mapping |
| Tags | Farming Simulator 25 |
| Content | No generative AI was used |








Comments
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Start farm fuel tank "Missing" error when walk up to it.
Several missing collisions at start farm buildings, can walk through doors
For me, alfalfa never reaches the harvest stage.
Working on updates as we speak. This is a new save from the Beta version, right?
yes. completely started over with the update.
Hey MRG, I've been running into an issue with the Grass not being plowed under when creating a field. It still creates the plow texture underneath but doesn't remove the foliage. I don't think I had that problem in the beta. Do you think its something on my end or have you had other people mention it?
I do have both Default Types and Configurator installed and enabled.
l'll take a look and see what the issue is
Hey, me and my friend are having problems with this map. originally it was working fine but now whenever my friend tries to load it shuts his game dow
Without more info, I don't know what it could be
I had this if he is on steam have him clean shade and jim and also verify his files.
Really loving this map so far!
where can you find agbags
No clue if thundr PF configurator doesnt save the soil sample but every time i join i gotta rebuy the sample and that should be looked into.
I did look into this, and thus far if I purchase the soil map, save, and come back, its still there but it does allow me to purchase the soil info again although it just doesn't do anything because I already have the soil info. Is it happening on Normal or RCS for you?
Normal, I'm doing this on a MP server.
I know that Thundr is currently updating stuff on his end because the last game update screwed things up, so this is possibly the issue. I just know I hadn't run into this issue on other maps I've made in the past
I have pretty much been playing only your maps since 22. Countless hours on AC and Little Mountain. Over 500 hours on AC in 25. I have a couple of thoughts or suggestions. On the starter farm one of the heifer barns has static calf hutches. Is it possible to have the hutches set up with the navmesh or whatever its called so that when you put a calf in that husbandry it would show up in the hutch area, instead of just having a bunch of static animals?
I did originally have calf hutches there, unfortunately how the manure spawns it clips through the concrete floor, and doesn't sit on top of it, which is a base game thing (manure spawns on the ground itself, not the objects). That meant that there was still manure even if you couldn't visibly see it. So I kept the hutches mostly outside
Theres a random workshop icon and/or trigger in Field 26
Should be an easy fix, I'll reupload tomorrow
Can you send a picture of this, because I can't seem to find it
I tried to post a pic last night, not sure if its still pending approval or not
does anyone else get the blue dots on cultivated texture
Yea I do also.
I never noticed this until I looked really hard at the texture without my shaders on. I wonder if its an issue with Antler22's textures. I'll take a closer look.
EDIT: I may have found the issue, and will reupload tomorrow
EDIT2: NVM I think it might be the texture itself
i do believe its antlers texture. i also get it on ray county
I'll reach out to Antler and see what he thinks
were the harvestore supposed to be operational on 53
There should only be one silo functional down there, the one with the conveyor
I see no triggers anywhere around there unless I'm overlooking somethin
The harvestores on 53 are decorative. They don't have a filling pipe. On that farm you'll have to use the agbags
will it work with my old save
No you will need a new save as the map as undergone a lot of updates
alr thank
Thank You!! i have a question, what happend if i dont use Thundrs Default Types and PFconfigurator?
Anhydrous probably won't work